165 research outputs found
The Concept of “IT Artifact” Has Outlived Its Usefulness and Should Be Retired Now
Vastly inconsistent definitions of the term “the IT artifact” in leading journals and conferences demonstrate why it no longer means anything in particular and should be retired from the active IS lexicon. Examples from the literature show why artifact-cousins, such as the IS artifact, sociotechnical artifact, social artifact, and ensemble artifact should be used with great care, if not retired as well. Any void created by these retirements could be filled through the following approaches: 1) relabeling with simple terms that are immediately understandable, 2) adopting guidelines for making sense of the whole X-artifact family, and 3) sidestepping the IT artifact and focusing directly on IT-enabled work systems in organizations
Playing projects: identifying flow in the 'lived experience'
The purpose of this paper is to contribute to the 'lived experience' of projects discourse. The research study uses an arts-based research method (musical improvisation on a xylophone and/or glockenspiel) to access the participant's perception of their experience of managing a project. Participants are then asked to explain their improvisation and therefore their experience. Key findings were that participants described their 'lived experience' of project managing as having 'ups and downs', including challenges and issues, and as experiencing variations in emotions over the project lifecycle. Csikszentmihalyi's flow theory is used to show that these 'lived experience' findings support a Heideggerian paradigm and personal perspective of what a project is. Projectness is not a characteristic of the activity itself. A project is a personal phenomenon defined in terms of the relationship between the individual or organisation and activity. It is dependent on capability versus the challenge presented by the activity
A critical investigation of Industry 4.0 in manufacturing: Theoretical operationalization framework
Integrated approach to modelling human systems as reuseable components of manufacturing workplaces
A memetic paradigm of project management
This paper aims to fuel the discussion on examining project management research from different perspectives. A new memetic approach to project management is presented that promotes a new way to examine the discipline of project management. Project management is claimed to be a memeplex with the language and stories of its scholars and practitioners at its core; shaping and restricting human behaviour, and creating impoverished mental models of project management. The paper suggests that a new memetic approach to project management will help lift restrictions imposed by the traditional research approach, and enrich our mental maps of project management to serve us better
Multi-person Pose Estimation in Soccer Videos with Convolutional Neural Networks
Pose estimation is the problem of detecting poses of people in images, multiperson pose estimation is the problem of detecting poses of multiple persons in images. This thesis investigates multi-person pose estimation by applying the associative embedding method on images from soccer videos. Three models are compared, first a pre-trained model, second a fine-tuned model and third a model extended to handle image sequences. The pre-trained method performed well on soccer images and the fine-tuned model performed better then the pre-trained model. The image sequence model performed equally as the fine-tuned model but not better. This thesis concludes that the associative embedding model is a feasible option for pose estimation in soccer videos and should be further researched
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