130 research outputs found
Tangible participation - Engaging designs and design engagements in pedagogical praxes
This dissertation contributes to three fields within design research: - Explorations of a design space related to aesthetics of Tangible Interaction, which have led to a set of design imaginations as well as perspectives on salient design qualities. - Views on and a designerly example of knowledge construction related to Research through Design as well as to programmatic approaches to design research. - Rich and reflected examples of how to co-develop design and pedagogy in the field of profound disabilities. Through the programme Tangible Participation the research seeks and expresses alternatives by critical questioning and imaginations of change. Such alternatives are articu¬lated in a set of designs making the possible present. These designs have been part of collaborative question¬ing and imaginations in a long-term engagement with pedagogical praxes. Through this engagement, design and pedagogy have co-developed; and from this, the programme has matured and collaborative ways of criticality has been developed. The matured programme presented in this dissertation entails seven designs built and used in the pedagogical praxes as well as evolved framings able to generatively address a design space: a tangible interaction designer’s palette, a sensuous perspective, a compositional principle and potentials of tangibles for participation
Tangible participation
This rapport consists of a seminar paper from a 2012 CERTEC seminar with Per Linde from MEDEA/MU as invited opponent. It presents an exploration into program-based constructive de-sign research elaborating on the dynamics between a programme at large and its design experiments. As such it suggests ways for a programme to connect designerly actions suitable for the field with a take on the world; i.e. not only visions for and views on a design space to be explored, but also a take on knowledge construction tightly coupled to a will and motivation to participate in the field; in casu a pedagogical practice. Furthermore, the text introduces key notions such as Digital animism / væsen, Tangible participation, and Extended materiality, as well as give early descriptions of design artefacts and interventions in the pedagogical practice of Snoezelen
Restraints as a Mechanic for Bodily Play
This paper presents restraints - directly imposed restrictions on players' bodily movements, as a mechanic for bodily play in HCI. While this is a familiar mechanic in non-digital movement-based games, its potential in designing bodily play experiences in HCI has been scarcely explored. Three types of restraints observed in non-digital movement-based games, are explored here: fixating body parts, excluding body parts and depriving/manipulating bodily senses. Then, we investigate the experiential dynamics of restraints as a bodily play mechanic bridging a phenomenological perspective on bodily movement with theories on play. These investigations form the theoretical framework for the subsequent analysis of five digital body game examples. Building on this analysis and theoretical framework, we formulate five design strategies for implementing restraints as a mechanic for bodily play in HCI. We propose restraints as a generative resource for researchers and designers interested in understanding and designing bodily play experiences in HCI. </p
ESG in Fintech: An Overview
Environmental, social, and governance (ESG) performance evaluation criteria have become increasinglyimportant for Fintech as tools to assess a company’s ability to generate environmental and societalvalue.On the one hand, Fintech is well-positioned to take advantage of ESG in their business models. Theapplication of digital technology to financial services generates a significant amount of financial datathat can be both shared with and analysed by governments and investors to inform the development ofESG guidelines. On the other hand, Fintech businesses are also under compliance pressure to integrateESG in their own financial reporting and operations, as well as to adapt to new performance assessmentcriteria. ESG becomes even more important as customers and investors in Fintech businesses payincreasing attention to ESG performance, and talent and founders focus more and more on beingsustainability-conscious and impact-driven.This report provides an overview of the current ESG reporting status of Fintech businesses in Denmarkand the European Union (EU). We focus on startups as they tend to be disproportionately burdenedby compliance and investment pressure due to their limited resources. Our goal is to take a firststep towards developing a collective ESG reporting model for Fintech startups that enhances theircompetitive advantage despite a volatile economic and regulatory environment.This report presents the current state of ESG reporting in the Danish Fintech sector as informed bywider international discussions within the sector. In it, we map out the five forces that shape the FintechESG landscape: 1) policy and regulatory authorities; 2) capital providers; 3) clients and customers; 4)talent; and 5) knowledge communities. We focus on ESG reporting needs, practices, and challengesfrom different stakeholders’ perspectives. Building on these insights, we suggest a collective approachto ESG reporting in Fintech that is adaptive to the dynamic nature of developments in both ESG andFintech.The findings and insights are based on a series of interviews with various practitioners in the FintechESG sector conducted from February to August 2022 alongside an analysis of relevant documents.The document analysis includes both existing ESG regulations and venture specific ESG frameworks
Clinical course for patients with peritoneal carcinomatosis excluded from cytoreductive surgery and hyperthermic intraperitoneal chemotherapy
BACKGROUND: Cytoreductive surgery combined with 'Hyperthermic IntraPEritoneal Chemotherapy’ (HIPEC) represents the only potentially curative treatment available for carcinomatosis secondary to colorectal cancer (CRC), pseudomyxoma peritonei (PMP), malignant peritoneal mesothelioma (MM) and goblet cell carcinoma (GCC). Despite preoperative investigation some patients are excluded perioperatively because of unacceptably massive tumor extent. The data available on the clinical course of these patients are sparse. The aim of this study was to investigate mortality, morbidity and clinical course for patients who were excluded. METHODS: This was a retrospective observational study based on records from 35 patients (21 men, 14 women) treated in a national center (Surgical Department P, Aarhus University Hospital) from June 2006 to August 2011 and excluded from the cytoreductive surgery perioperatively. The study population included patients aged 18 to 70 years with CRC (n = 19), PMP (n = 11), MM (n = 3) or GCC (n = 2). Vital status was obtained by 29 November 2012. Three patients were lost to follow-up. RESULTS: The 30-day mortality rate was 0%. Postoperative complications within 30 days occurred in three patients (9.4%). In all, 19 patients (54%) had palliative surgery during exploratory laparotomy. In total, 28 patients (88%) received postoperative palliative chemotherapy. The median survival for CRC and PMP patients was 12.7 (95% CI 4.0 to 21.4) and 26.9 (95% CI 25.7 to 28.1) months, respectively. CONCLUSIONS: Exploratory laparotomy for intended curative treatment of peritoneal carcinomatosis did not imply major morbidity or mortality for patients excluded from treatment due to advanced stage of disease
Action Research Booklet
The Action Research Booklet is a book that introduces Action Research as a diverse range of interventionist research methods on digital technologies. The booklet shares our research experiences, through which we showcase how interventionist research on digital technologies takes place in various organizational and societal contexts
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