172 research outputs found
ICT usage amongst lecturers and its impact towards learning process quality
The use of ICT in education has caused substantial changes in learning and brought many benefits to higher learning institutions. However, the development of ICT in the institution of higher education in Indonesia is a minus value compared to other Southeast Asia countries (e.g., Singapore and Malaysia). This is due to several factors which are the lack of knowledge and lack of motivation, especially in Medan, North Sumatera. Medan as the fourth largest city in Indonesia has a low penetration of ICT utilization compared to the other cities which is smaller than it is. Previous studies have found that there is a positive relationship between variables, which are motivation towards ICT usage, knowledge level towards ICT usage, and ICT usage towards learning process quality. This paper addresses the issue by demonstrating a method of study to identify the impact of ICT usage towards learning process quality by lecturers in Medan, Indonesia. As a result, the application of the quantitative research design and data collection through survey questionnaire was considered as the most appropriate method to receive the outcome of the study. Statistical techniques which are the descriptive statistical analysis and regression analysis methods proposed as the means to analyze the data
Title of the Manuscript the phenomenon of Ma Baoguo under the Use and Gratification Theory
The multi-form self-media technology has expanded the speed of media culture and the sharing of social information resources. The development of science and technology promotes the diversification of media communication, the rapid development of information and the deep integration of society has provided a new resource development. The phenomenon of Ma Baoguo is a society culture which uses martial arts as a symbol from the perspective of Use and Gratification theory. Under the network platform as the medium and, using pseudo-shaped traditional cultural concepts as the form of expression, the phenomenon of Ma Baoguo spreads a ugliness and entertainment of society by using the way of information commercialization thinking image. through the Use and Gratification theory, the phenomenon of Ma Baoguo is an epitome of traditional Chinese literature under the imbalance of rapid economic development and cultural diversity, which highlights the crack between the traditional and modern culture represented about Chinese martial arts under the embarrassing and contradictory situation. The impact of non-mainstream rational values and irrational mainstream entertainment thinking is a group phenomenon under the diversified information
A Model of Virus Infection Dynamics in Mobile Personal Area Network
In this paper, the authors explore the mobile network security focused on the virus threat. Firstly, the authors explain the importance of mobile network security which sometimes not really takes into considerations by users. This paper then explains the virus threat of mobile devices virus where it explains how the viruses spread. The threats can be in three major forms namely the virus spreading via mobile personal area network, virus spreading via internet access and virus spreading via messaging. Lastly a model explains the dynamics of the infection on Mobile Network is introduced
The influence of user mobility in mobile virus propagation: An enterprise mobile security perspective
In this paper, the authors review the usage of mobile devices in the enterprise and also the major impact from the infected mobile devices.Then the authors highlight the virus threat to enterprise mobile security and how critical the problems are.The authors then discuss the mobile virus infection dynamics which are the Bluetooth infections, mobile emails infections and mobile internet infections which are the threats to the enterprise mobile security. Then the authors discuss on the influences of user mobility issue in spreading mobile viruses before concluded this article
Decision making process in keystroke dynamics
Computer system intrusion often happens nowadays. Various methods have been introduced to reduce and prevent these intrusions, however no method was 100% proven to be effective. Therefore, to improve the computer’s security, this writing will explain the application of KD in the application system. The effectiveness of KD could not guarantee one hundred percent to prevent the computer intrusion, but it can be used as a second level of security after the login page in the application system. The pattern and time taken while typing by an individual is the core for the second level of security check after the login page. This writing will elaborate and conclude past studies related to KD on the aspects of decisionmaking process. Various methods of processing KD data that have been used are listed and the results of the study are compared. The results of this writing are expected to help new researchers in the process of evaluating KD data
ICT Usage Amongst Lecturers and Its Impact Towards Learning Process Quality
The use of ICT in education has caused substantial changes in learning and brought many benefits to higher learning institutions.However, the development of ICT in the institution of higher education in Indonesia is a minus value compared to other Southeast Asia countries (e.g., Singapore and Malaysia).This is due to several factors which are the lack of knowledge and lack of motivation, especially in Medan, North Sumatera.Medan as the fourth largest city in Indonesia has a low penetration of ICT utilization compared to the other cities which is smaller than it is.Previous studies have found that there is a positive relationship between variables, which are motivation towards ICT usage, knowledge level towards ICT usage, and ICT usage towards learning process quality.This paper addresses the issue by demonstrating a method of study to identify the impact of ICT usage towards learning process quality by lecturers in Medan, Indonesia.As a result, the application of the quantitative research design and data collection through survey questionnaire was considered as the most appropriate method to receive the outcome of the study. Statistical techniques which are the descriptive statistical analysis and regression analysis methods proposed as the means to analyze the data
Development of body stress analyzer based on physiological signal
Ehealth is one of the system that use modern technologies that be apply to the healthcare organization. This system allowed the patient to access the system to monitor their health records and else by using internet as a platform to communicate. Thus, this project is inspired by Ehealth system to making a hardware device with software application that act as monitoring system to the people. For the hardware, the user only need to grasped the two terminal in the device that contains of all the sensor for doing the testing procedure. Thus, all the data that be contain will be sent to the apps via internet of things for storing them. This will helps physical education and health teacher to do observation and record the data obtain from the apps.Besides, this way also will avoiding any incident to be occur towards the students if they carry on the activities in abnormal condition of their body system. The scope for this project is focusing on monitoring students body condition before they starting their outdoor activities in the field. The way for sensing the parameter including pulse sensor, LM35 and Galvanic Skin Response sensor with arduino as a microcontroller to process the input and output signal
The Effectiveness of Virtual Reality Technologies to Enhance Learning and Training Experience: During the Covid-19 Pandemic and Beyond
During the global pandemic, we now live and work differently, forcing government decision-makers to find innovative, new ways to learn and train that will still be feasible during the pandemic. As we move slowly away from the Covid-19 shadow, upskilling and reskilling students are crucial for learning and professional development. Consequently, the pandemic has highlighted the necessity for transforming distance learning and opened new opportunities for immersive virtual exchanges. Nowadays, virtual reality (VR) has a significant role in fighting the Covid-19 pandemic. This paper proposes the potential of integrating VR technology in learning and training perspectives as an effective strategy or approach used to complete students' experiences. The purpose of this study is to develop and design a virtual environment (VE) that guides students through the educational process at high levels of performance. The focus of this study was to evaluate the effectiveness of a VR simulation for students. In this study, we have designed a VR simulation using Unity 3D software connected with the Hp reverb G2 headset. We collected data by a survey which indicates 50 samples attending a soft skills training course. The results revealed that virtual learning (V-learning) in VR is much more interactive and effective than traditional learning methods like E-learning and classrooms. This study contributes a significant role that the adoption of VR technology can be extremely beneficial to educators in helping students enhance their skills and continue the educational process in universities
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