98 research outputs found
METHODOLOGIES FOR DESIGNING AND DEVELOPING HYPERMEDIA APPLICATIONS
Hypermedia design, as any other design activity, may be observed according to two points of view: methods which
suggest milestones to guide the designer's work and process which concerns the actual detailed behavior of the
designer at work. Cognitive studies assess that mental processes involved in any design process show widely shared
human characteristics regardless to the used design method. Thereby, they provide general keys to help designers.
Thus, a hypertext design environment should equally consider the two dimensions of a hypertext design activity, in
particular it should support the natural design process specificities, mainly the incremental and opportunist aspects.
The paper focuses on the hypertext design as a computer supported human activity. It examines what is general both
in the design methods and in the design process of hypertexts in order to determine which general features are
helpful to designers. This analysis has raised from the observation of the behavior of MacWeb users during design
tasks. It is related to sound and well known results in cognitive science. The paper also describes how the proposed
features are implemented in the MacWeb system.Information Systems Working Papers Serie
The critical Kerr non-linear optical cavity in the presence of internal loss and driving noise
We theoretically analyze the noise transformation of a high power
continuouswave light field that is reflected off a critical Kerr non-linear
cavity (KNLC). Our investigations are based on a rigorous treatment in the
time-domain. Thereby, realistic conditions of a specific experimental
environment including optical intra-cavity loss and strong classical driving
noise can be modeled for any KNLC. We show that even in the presence of optical
loss and driving noise considerable squeezing levels can be achieved. We find
that the achievable squeezing levels are not limited by the driving noise but
solely by the amount of optical loss. Amplitude quadrature squeezing of the
reflected mean field is obtained if the KNLC's operating point is chosen
properly. Consistently, a KNLC can provide a passive, purely optical reduction
of laser power noise as experimentally demonstrated in [1]. We apply our model
to this experiment and find good agreement with measured noise spectra
Observation of a kilogram-scale oscillator near its quantum ground state
We introduce a novel cooling technique capable of approaching the quantum ground state of a kilogram-scale system-an interferometric gravitational wave detector. The detectors of the Laser Interferometer Gravitational-wave Observatory (LIGO) operate within a factor of 10 of the standard quantum limit (SQL), providing a displacement sensitivity of 10(-18) m in a 100 Hz band centered on 150 Hz. With a new feedback strategy, we dynamically shift the resonant frequency of a 2.7 kg pendulum mode to lie within this optimal band, where its effective temperature falls as low as 1.4 mu K, and its occupation number reaches about 200 quanta. This work shows how the exquisite sensitivity necessary to detect gravitational waves can be made available to probe the validity of quantum mechanics on an enormous mass scale.United States National Science FoundationScience and Technology Facilities Council of the United KingdomMax-Planck-SocietyState of NiedersachsenAustralian Research CouncilCouncil of Scientific and Industrial Research of IndiaIstituto Nazionale di Fisica Nucleare of ItalySpanish Ministerio de Educacion y CienciaConselleria d’Economia Hisenda i Innovacio of the Govern de les Illes BalearsScottish Funding CouncilScottish Universities Physics AllianceNational Aeronautics and Space AdministrationCarnegie TrustLeverhulme TrustDavid and Lucile Packard FoundationResearch CorporationAlfred P. Sloan Foundatio
Ein vereinfachtes numerisches Verfahren für die mechanische Simulation in Virtual-Reality-Systemen
Derzeitige Systeme für virtuelle Realität (VR-Systeme)
müssen noch in erheblichem Umfang funktional erweitert werden,
wenn man mit ihrer Hilfe z.B. autonome mobile Roboter als
Interaktionspartner in der VR-Welt modellieren will.
Insbesondere muss zukünftig verlangt werden, dass
mechanische Vorgänge in der VR-Simulation weitgehend korrekt
nachbildbar sind. Mit diesem Ziel im Hintergrund wird hier
ein vereinfachtes numerisches Verfahren vorgestellt, welches die
dynamische und kinematische Simulation von gelenkgekoppelten
Mehrkörpersystemen erlaubt. Das Verfahren ist konsequent auf der
elementaren Mechanik der Massenpunktsysteme aufgebaut, umgeht
die komplizierte mechanische Gleichungstheorie für
Mehrkörpersysteme und führt zu extrem kurzen und durchsichtigen
Simulationsprogrammen, wobei allerdings bei der
Körpermodellierung zunächst nur diskrete Massenpunktverteilungen
realisierbar sind, was für VR-Systeme völlig ausreichend
erscheint
The status of GEO 600
The GEO 600 laser interferometer with 600m armlength is part of a worldwide network of gravitational wave detectors. GEO 600 is unique in having advanced multiple pendulum suspensions with a monolithic last stage and in employing a signal recycled optical design. This paper describes the recent commissioning of the interferometer and its operation in signal recycled mode
METHODOLOGIES FOR DESIGNING AND DEVELOPING HYPERMEDIA APPLICATIONS
Hypermedia design, as any other design activity, may be observed according to two points of view: methods which
suggest milestones to guide the designer's work and process which concerns the actual detailed behavior of the
designer at work. Cognitive studies assess that mental processes involved in any design process show widely shared
human characteristics regardless to the used design method. Thereby, they provide general keys to help designers.
Thus, a hypertext design environment should equally consider the two dimensions of a hypertext design activity, in
particular it should support the natural design process specificities, mainly the incremental and opportunist aspects.
The paper focuses on the hypertext design as a computer supported human activity. It examines what is general both
in the design methods and in the design process of hypertexts in order to determine which general features are
helpful to designers. This analysis has raised from the observation of the behavior of MacWeb users during design
tasks. It is related to sound and well known results in cognitive science. The paper also describes how the proposed
features are implemented in the MacWeb system.Information Systems Working Papers Serie
Astrophysically Triggered Searches for Gravitational Waves: Status and Prospects
In gravitational-wave detection, special emphasis is put onto searches that
focus on cosmic events detected by other types of astrophysical observatories.
The astrophysical triggers, e.g. from gamma-ray and X-ray satellites, optical
telescopes and neutrino observatories, provide a trigger time for analyzing
gravitational wave data coincident with the event. In certain cases the
expected frequency range, source energetics, directional and progenitor
information is also available. Beyond allowing the recognition of gravitational
waveforms with amplitudes closer to the noise floor of the detector, these
triggered searches should also lead to rich science results even before the
onset of Advanced LIGO. In this paper we provide a broad review of LIGO's
astrophysically triggered searches and the sources they target
Image-based Rendering: Neue Techniken der photorealistischen Bilderzeugung. Seminar, Wintersemester 1999/2000
In den letzten Jahren zeigte sich, da{\ss} einige Aufgaben im
Bereich der
Bilderzeugung mit rein geometriebasierten Verfahren
nur schlecht oder gar nicht bew{\"a}ltigt werden k{\"o}nnen.
Denkt man zum Beisp
iel
an ein Stofftier, so ist eine exakte
geometrische Modellierung, auf deren Basis dann neue Bilder
berechnet werden, sicher schwer anzugeben. \\
Schon in den 60er-Jahren wurde die Idee entwickelt, hinreichend
viele
Kameraaufnahmen einer Szene zu machen und bei
Bedarf die zu einer bestimmten Blickrichtung geh{\"o}rende
Aufnahme aus dem
Vorrat zu nehmen (Movie Map). Erst heute
reichen Speicher- und Rechenleistung der Computer aus, um
Verfahren dieser
Art zu verwirklichen. Es wird also versucht,
mit Hilfe vorher von einer Szene aufgenommener Bilder neue
Ansichten der
Szene zu erzeugen. Dabei werden nicht nur
auf schon vorhandene Aufnahmen zur{\"u}ckgegriffen und diese
unver{\"a}ndert ver
wendet,
sondern man m{\"o}chte mit m{\"o}glichst
wenig Aufnahmen auskommen und fehlende Bilder aus schon
vorhandenen berechnen.
Zu diesem Zweck wird keine
Geometrie aus den zuvor aufgenommenen Bildern ermittelt. Es wird
nur auf den
Bilddaten gearbeitet, also neue Bilder aus
vorhandenen berechnet: Image-based Rendering (IBR)
Numerical comparison of X-ray differential phase contrast and attenuation contrast
We present a numerical tool to compare directly the contrast-to-noise-ratio (CNR) of the attenuation- and differential phase-contrast signals available from grating-based X-ray imaging for single radiographs. The attenuation projection is differentiated to bring it into a modality comparable to the differential phase projection using a Gaussian derivative filter. A Relative Contrast Gain (RCG) is then defined as the ratio of the CNR of image values in a region of interest (ROI) in the differential phase projection to the CNR of image values in the same ROI in the differential attenuation projection. We apply the method on experimental data of human breast tissue acquired using a grating interferometer to compare the two contrast modes for two regions of interest differing in the type of tissue. Our results indicate that the proposed method can be used as a local estimate of the spatial distribution of the ratio δ/β, i.e., real and imaginary part of the complex refractive index, across a sample
Directional limits on persistent gravitational waves using LIGO S5 science data
The gravitational-wave (GW) sky may include nearby pointlike sources as well
as astrophysical and cosmological stochastic backgrounds. Since the relative
strength and angular distribution of the many possible sources of GWs are not
well constrained, searches for GW signals must be performed in a
model-independent way. To that end we perform two directional searches for
persistent GWs using data from the LIGO S5 science run: one optimized for
pointlike sources and one for arbitrary extended sources. The latter result is
the first of its kind. Finding no evidence to support the detection of GWs, we
present 90% confidence level (CL) upper-limit maps of GW strain power with
typical values between 2-20x10^-50 strain^2 Hz^-1 and 5-35x10^-49 strain^2
Hz^-1 sr^-1 for pointlike and extended sources respectively. The limits on
pointlike sources constitute a factor of 30 improvement over the previous best
limits. We also set 90% CL limits on the narrow-band root-mean-square GW strain
from interesting targets including Sco X-1, SN1987A and the Galactic Center as
low as ~7x10^-25 in the most sensitive frequency range near 160 Hz. These
limits are the most constraining to date and constitute a factor of 5
improvement over the previous best limits.Comment: 10 pages, 4 figure
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