952 research outputs found

    A Distributed, Dynamical System View of Finite, Static Games

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    This paper contains a reformulation of any nn-player finite, static game into a framework of distributed, dynamical system based on agents' payoff-based deviations. The reformulation generalizes the method employed in the second part of the study of countries' relation formation problem in Li and Morse (2017) to the case of any finite, static game. In the paper two deviation rules are provided and possible applications of this framework are discussed.Comment: to appear in Proceedings of Allerton conference on communication, control and computing 201

    Scene Graph Generation by Iterative Message Passing

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    Understanding a visual scene goes beyond recognizing individual objects in isolation. Relationships between objects also constitute rich semantic information about the scene. In this work, we explicitly model the objects and their relationships using scene graphs, a visually-grounded graphical structure of an image. We propose a novel end-to-end model that generates such structured scene representation from an input image. The model solves the scene graph inference problem using standard RNNs and learns to iteratively improves its predictions via message passing. Our joint inference model can take advantage of contextual cues to make better predictions on objects and their relationships. The experiments show that our model significantly outperforms previous methods for generating scene graphs using Visual Genome dataset and inferring support relations with NYU Depth v2 dataset.Comment: CVPR 201

    Visual7W: Grounded Question Answering in Images

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    We have seen great progress in basic perceptual tasks such as object recognition and detection. However, AI models still fail to match humans in high-level vision tasks due to the lack of capacities for deeper reasoning. Recently the new task of visual question answering (QA) has been proposed to evaluate a model's capacity for deep image understanding. Previous works have established a loose, global association between QA sentences and images. However, many questions and answers, in practice, relate to local regions in the images. We establish a semantic link between textual descriptions and image regions by object-level grounding. It enables a new type of QA with visual answers, in addition to textual answers used in previous work. We study the visual QA tasks in a grounded setting with a large collection of 7W multiple-choice QA pairs. Furthermore, we evaluate human performance and several baseline models on the QA tasks. Finally, we propose a novel LSTM model with spatial attention to tackle the 7W QA tasks.Comment: CVPR 201

    Countries' Survival in Networked International Environments

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    This paper applies a recently developed power allocation game in Li and Morse (2017) to study the countries' survival problem in networked international environments. In the game, countries strategically allocate their power to support the survival of themselves and their friends and to oppose that of their foes, where by a country's survival is meant when the country's total support equals or exceeds its total threats. This paper establishes conditions that characterize different types of networked international environments in which a country may survive, such as when all the antagonism among countries makes up a complete or bipartite graph.Comment: a shorter version will appear in Proceedings of IEEE conference on Decision and Control 201
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