952 research outputs found
A Distributed, Dynamical System View of Finite, Static Games
This paper contains a reformulation of any -player finite, static game
into a framework of distributed, dynamical system based on agents' payoff-based
deviations. The reformulation generalizes the method employed in the second
part of the study of countries' relation formation problem in Li and Morse
(2017) to the case of any finite, static game. In the paper two deviation rules
are provided and possible applications of this framework are discussed.Comment: to appear in Proceedings of Allerton conference on communication,
control and computing 201
Scene Graph Generation by Iterative Message Passing
Understanding a visual scene goes beyond recognizing individual objects in
isolation. Relationships between objects also constitute rich semantic
information about the scene. In this work, we explicitly model the objects and
their relationships using scene graphs, a visually-grounded graphical structure
of an image. We propose a novel end-to-end model that generates such structured
scene representation from an input image. The model solves the scene graph
inference problem using standard RNNs and learns to iteratively improves its
predictions via message passing. Our joint inference model can take advantage
of contextual cues to make better predictions on objects and their
relationships. The experiments show that our model significantly outperforms
previous methods for generating scene graphs using Visual Genome dataset and
inferring support relations with NYU Depth v2 dataset.Comment: CVPR 201
Visual7W: Grounded Question Answering in Images
We have seen great progress in basic perceptual tasks such as object
recognition and detection. However, AI models still fail to match humans in
high-level vision tasks due to the lack of capacities for deeper reasoning.
Recently the new task of visual question answering (QA) has been proposed to
evaluate a model's capacity for deep image understanding. Previous works have
established a loose, global association between QA sentences and images.
However, many questions and answers, in practice, relate to local regions in
the images. We establish a semantic link between textual descriptions and image
regions by object-level grounding. It enables a new type of QA with visual
answers, in addition to textual answers used in previous work. We study the
visual QA tasks in a grounded setting with a large collection of 7W
multiple-choice QA pairs. Furthermore, we evaluate human performance and
several baseline models on the QA tasks. Finally, we propose a novel LSTM model
with spatial attention to tackle the 7W QA tasks.Comment: CVPR 201
Countries' Survival in Networked International Environments
This paper applies a recently developed power allocation game in Li and Morse
(2017) to study the countries' survival problem in networked international
environments. In the game, countries strategically allocate their power to
support the survival of themselves and their friends and to oppose that of
their foes, where by a country's survival is meant when the country's total
support equals or exceeds its total threats. This paper establishes conditions
that characterize different types of networked international environments in
which a country may survive, such as when all the antagonism among countries
makes up a complete or bipartite graph.Comment: a shorter version will appear in Proceedings of IEEE conference on
Decision and Control 201
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