633 research outputs found
Prospects and Limitations of Algorithmic Cooling
Heat-bath algorithmic cooling (AC) of spins is a theoretically powerful
effective cooling approach, that (ideally) cools spins with low polarization
exponentially better than cooling by reversible entropy manipulations alone.
Here, we investigate the limitations and prospects of AC. For non-ideal and
semioptimal AC, we study the impact of finite relaxation times of reset and
computation spins on the achievable effective cooling. We derive, via
simulations, the attainable cooling levels for given ratios of relaxation times
using two semioptimal practicable algorithms. We expect this analysis to be
valuable for the planning of future experiments. For ideal and optimal AC, we
make use of lower bounds on the number of required reset steps, based on
entropy considerations, to present important consequences of using AC as a tool
for improving signal-to-noise ratio in liquid-state magnetic resonance
spectroscopy. We discuss the potential use of AC for noninvasive clinical
diagnosis and drug monitoring, where it may have significantly lower specific
absorption rate (SAR) with respect to currently used methods.Comment: 12 pages, 5 figure
Semi-optimal Practicable Algorithmic Cooling
Algorithmic Cooling (AC) of spins applies entropy manipulation algorithms in
open spin-systems in order to cool spins far beyond Shannon's entropy bound. AC
of nuclear spins was demonstrated experimentally, and may contribute to nuclear
magnetic resonance (NMR) spectroscopy. Several cooling algorithms were
suggested in recent years, including practicable algorithmic cooling (PAC) and
exhaustive AC. Practicable algorithms have simple implementations, yet their
level of cooling is far from optimal; Exhaustive algorithms, on the other hand,
cool much better, and some even reach (asymptotically) an optimal level of
cooling, but they are not practicable. We introduce here semi-optimal
practicable AC (SOPAC), wherein few cycles (typically 2-6) are performed at
each recursive level. Two classes of SOPAC algorithms are proposed and
analyzed. Both attain cooling levels significantly better than PAC, and are
much more efficient than the exhaustive algorithms. The new algorithms are
shown to bridge the gap between PAC and exhaustive AC. In addition, we
calculated the number of spins required by SOPAC in order to purify qubits for
quantum computation. As few as 12 and 7 spins are required (in an ideal
scenario) to yield a mildly pure spin (60% polarized) from initial
polarizations of 1% and 10%, respectively. In the latter case, about five more
spins are sufficient to produce a highly pure spin (99.99% polarized), which
could be relevant for fault-tolerant quantum computing.Comment: 13 pages, 5 figure
On the Complexity of Decomposable Randomized Encodings, Or: How Friendly Can a Garbling-Friendly PRF Be?
Extreme 3D Face Reconstruction: Seeing Through Occlusions
Existing single view, 3D face reconstruction methods can produce beautifully
detailed 3D results, but typically only for near frontal, unobstructed
viewpoints. We describe a system designed to provide detailed 3D
reconstructions of faces viewed under extreme conditions, out of plane
rotations, and occlusions. Motivated by the concept of bump mapping, we propose
a layered approach which decouples estimation of a global shape from its
mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which
acts as a foundation and then separately layer this foundation with details
represented by a bump map. We show how a deep convolutional encoder-decoder can
be used to estimate such bump maps. We further show how this approach naturally
extends to generate plausible details for occluded facial regions. We test our
approach and its components extensively, quantitatively demonstrating the
invariance of our estimated facial details. We further provide numerous
qualitative examples showing that our method produces detailed 3D face shapes
in viewing conditions where existing state of the art often break down.Comment: Accepted to CVPR'18. Previously titled: "Extreme 3D Face
Reconstruction: Looking Past Occlusions
Decision-Making and the Newsvendor Problem – An Experimental Study
This paper investigates repetitive purchase decisions of perishable items in the face of uncertain demand (the newsvendor problem). The experimental design includes: high, or low profit levels; and uniform, or normal demand distributions. The results show that in all cases both learning and convergence occur and are effected by: (1) the mean demand; (2) the order-size of the maximal expected profit; and (3) the demand level of the immediately preceding round. In all cases of the experimental design, the purchase order converges to a value between the mean demand and the quantity for maximizing the expected profit.Inventory, Learning, Behavior, Management, Optimization
On Face Segmentation, Face Swapping, and Face Perception
We show that even when face images are unconstrained and arbitrarily paired,
face swapping between them is actually quite simple. To this end, we make the
following contributions. (a) Instead of tailoring systems for face
segmentation, as others previously proposed, we show that a standard fully
convolutional network (FCN) can achieve remarkably fast and accurate
segmentations, provided that it is trained on a rich enough example set. For
this purpose, we describe novel data collection and generation routines which
provide challenging segmented face examples. (b) We use our segmentations to
enable robust face swapping under unprecedented conditions. (c) Unlike previous
work, our swapping is robust enough to allow for extensive quantitative tests.
To this end, we use the Labeled Faces in the Wild (LFW) benchmark and measure
the effect of intra- and inter-subject face swapping on recognition. We show
that our intra-subject swapped faces remain as recognizable as their sources,
testifying to the effectiveness of our method. In line with well known
perceptual studies, we show that better face swapping produces less
recognizable inter-subject results. This is the first time this effect was
quantitatively demonstrated for machine vision systems
Experimental Heat-Bath Cooling of Spins
Algorithmic cooling (AC) is a method to purify quantum systems, such as
ensembles of nuclear spins, or cold atoms in an optical lattice. When applied
to spins, AC produces ensembles of highly polarized spins, which enhance the
signal strength in nuclear magnetic resonance (NMR). According to this cooling
approach, spin-half nuclei in a constant magnetic field are considered as bits,
or more precisely, quantum bits, in a known probability distribution.
Algorithmic steps on these bits are then translated into specially designed NMR
pulse sequences using common NMR quantum computation tools. The
cooling of spins is achieved by alternately combining reversible,
entropy-preserving manipulations (borrowed from data compression algorithms)
with , the transfer of entropy from selected spins to the
environment. In theory, applying algorithmic cooling to sufficiently large spin
systems may produce polarizations far beyond the limits due to conservation of
Shannon entropy.
Here, only selective reset steps are performed, hence we prefer to call this
process "heat-bath" cooling, rather than algorithmic cooling. We experimentally
implement here two consecutive steps of selective reset that transfer entropy
from two selected spins to the environment. We performed such cooling
experiments with commercially-available labeled molecules, on standard
liquid-state NMR spectrometers. Our experiments yielded polarizations that
- , so that the entire
spin-system was cooled. This paper was initially submitted in 2005, first to
Science and then to PNAS, and includes additional results from subsequent years
(e.g. for resubmission in 2007). The Postscriptum includes more details.Comment: 20 pages, 8 figures, replaces quant-ph/051115
The Effects of Fault Roughness on the Earthquake Nucleation Process
We study numerically the effects of fault roughness on the nucleation process during earthquake sequences. The faults are governed by a rate and state friction law. The roughness introduces local barriers that complicate the nucleation process and result in asymmetric expansion of the rupture, nonmonotonic increase in the slip rates on the fault, and the generation of multiple slip pulses. These complexities are reflected as irregular fluctuations in the moment rate. There is a large difference between first slip events in the sequences and later events. In the first events, for roughness amplitude b_r ≤ 0.002, there is a large increase in the nucleation length with increasing br. For larger values of b_r, slip is mostly aseismic. For the later events there is a trade-off between the effects of the finite fault length and the fault roughness. For b_r ≤ 0.002, the finite length is a more dominant factor and the nucleation length barely changes with br. For larger values of b_r, the roughness plays a larger role and the nucleation length increases significantly with b_r. Using an energy balance approach, where the roughness is accounted for in the fault stiffness, we derive an approximate solution for the nucleation length on rough faults. The solution agrees well with the main trends observed in the simulations for the later events and provides an estimate of the frictional and roughness properties under which faults experience a transition between seismic and aseismic slip
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