166 research outputs found
Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming over Wi-Fi using Unity Render Streaming
Virtual Reality (VR) streaming enables end-users to seamlessly immerse
themselves in interactive virtual environments using even low-end devices.
However, the quality of the VR experience heavily relies on Wireless Fidelity
(Wi-Fi) performance, since it serves as the last hop in the network chain. Our
study delves into the intricate interplay between Wi-Fi and VR traffic, drawing
upon empirical data and leveraging a Wi-Fi simulator. In this work, we further
evaluate Wi-Fi's suitability for VR streaming in terms of the Quality of
Service (QoS) it provides. In particular, we employ Unity Render Streaming to
remotely stream real-time VR gaming content over Wi-Fi 6 using Web Real-Time
Communication (WebRTC), considering a server physically located at the
network's edge, near the end user. Our findings demonstrate the system's
sustained network performance, showcasing minimal round-trip time (RTT) and
jitter at 60 and 90 frames per second (fps). In addition, we uncover the
characteristics and patterns of the generated traffic streams, unveiling a
distinctive video transmission approach inherent to WebRTC-based services: the
systematic packetization of video frames (VFs) and their transmission in
discrete batches at regular intervals, regardless of the targeted frame rate.
This interval-based transmission strategy maintains consistent video packet
delays across video frame rates but leads to increased Wi-Fi airtime
consumption. Our results demonstrate that shortening the interval between
batches is advantageous, as it enhances Wi-Fi efficiency and reduces delays in
delivering complete frames.Comment: 17 pages, 26 figure
Performance Evaluation of MLO for XR Streaming: Can Wi-Fi 7 Meet the Expectations?
Extended Reality (XR) has stringent throughput and delay requirements that are hard to meet with current wireless technologies. Missing these requirements can lead to worsened picture quality, perceived lag between user input and corresponding output, and even dizziness for the end user. In this paper, we study the capability of upcoming Wi-Fi 7, and its novel support for Multi-Link Operation (MLO), to cope with these tight requirements. Our study is based on simulation results extracted from an MLO-compliant simulator that realistically reproduces VR traffic. Results show that MLO can sustain VR applications. By jointly using multiple links with independent channel access procedures, MLO can reduce the overall delay, which is especially useful in the uplink, as it has more stringent requirements than the downlink, and is instrumental in delivering the expected performance. We show that using MLO can allow more users per network than an equivalent number of links using SLO. We also show that while maintaining the same overall bandwidth, a higher number of MLO links with narrow channels leads to lower delays than a lower number of links with wider channels
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Multi-link operation for low-latency
Next generation applications will have strict network requirement, such as higher throughput
and low latency. As Wi-Fi continues to grow, it needs to adapt to these new requirements.
This thesis focuses on latency reduction over Wi-Fi networks and one of the main features of
the upcoming Wi-Fi 7: Multi-Link Operation (MLO). With MLO, devices can associate to an
Access Point over multiple links at the same time and transmit over multiple channels
simultaneously, multiplying their bandwidth. This feature can also be used to improve
network delay, as using independent backoffs in different links allows the device to adapt
and choose the least congested link opportunistically. We focus on this aspect of MLO,
showing that this can lead to an order of magnitude delay reduction over the worst-case
delay in Single-Link Wi-Fi. We also analyze the use of MLO to deliver the traffic of Cloud
gaming and Virtual Reality applications.Les aplicacions de nova generació tindran estrictes requisits per operar, com ara major
throughput i baixa latència. A mesura que Wi-Fi continua creixent, necessita adaptar-se a
aquests nous requisits. Aquesta tesi es centra en la reducció de latència per a xarxes Wi-Fi,
utilitzant una de les característiques principals de Wi-Fi 7: Multi-Link Operation (MLO). Amb
MLO, un node es pot associar a un Punt d'Accés amb multiples links al mateix temps i
transmetre simultàneament per múltiples canals, multiplicant la seva amplada de banda.
MLO pot també ajudar a millorar el retard de la xarxa, ja que utilitzar backoffs independents
permet escollir el link menys congestionat de manera oportunista. Mostrem que MLO pot
obtenir una reducció del retard d'una ordre de magnitud respecte el pitjor cas del Wi-Fi amb
un sol link. També analitzem l’ús de MLO per l'enviament del tràfic cloud gaming i realitat
virtual de manera ràpida i efectiva.Programa de Doctorat en Tecnologies de la Informació i les Comunicacion
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