1,262 research outputs found
Some aspects of radical chemistry in the assembly of complex molecular architectures
International audienceThis review article describes briefly some of the radical processes developed in the authors' laboratory as they pertain to the concise assembly of complex molecular scaffolds. The emphasis is placed on the use of nitrogen-centred radicals, on the degenerate addition-transfer of xanthates, especially on its potential for intermolecular carbon-carbon bond formation, and on the generation and capture of radicals through electron transfer processes
Fun with radicals: Some new perspectives for organic synthesis
International audienceThe degenerative radical addition-transfer of xanthates onto alkenes allows the rapid assembly of richly functionalized structures. Various families of open-chain, cyclic, and polycyclic compounds can thus be readily accessed. Furthermore, the process can be extended to the synthesis or modification of aromatic and heteroaromatic derivatives by exploiting the possibility of using peroxides both as initiators and stoichiometric oxidants. The modification of existing polymers and the controlled synthesis of block polymers by what is now known as the RAFT/MADIX (reversible addition-fragmentation transfer/ macromolecular design by interchange of xanthate) process is described briefly. © 2010 IUPAC
A convergent, modular access to α-chloro-trifluoromethyl derivatives and to 1,1-difluoroalkenes
International audienceAn efficient protocol for the preparation of S-(1-chloro-2,2,2-trifluoroethyl)-O-ethyl xanthate is reported. This reagent serves as a versatile precursor of highly functionalized gem-difluoroalkenes through various inter- and intramolecular radical reactions and subsequent reduction with activated magnesium metal. (C) 2014 Elsevier Ltd. All rights reserved
A flexible radical approach to 5-substituted 4,5-dihydro-3H-pyrido[4,3-b]azepin-2-ones. Some mechanistic observations on the radical cyclisation-aromatisation process
International audienceVariously substituted novel dihydropyridoazepinones have been prepared by an intermolecular radical addition followed by a radical cyclisation on a pyridine ring. The latter process involved the use of a combination of two different peroxides, an experimental contrivance resulting from a careful product analysis and a better understanding of the cyclisation step. © 2012 Elsevier Ltd. All rights reserved
Rapid assembly of polycyclic structures via sigmatropic rearrangement of s-propargyl xanthates
International audienceUpon heating in chlorobenzene, propargyl xanthates yield the corresponding 4,5-bis(alkylidene)-1,3-dithiolan-2-ones which are trapped by unactivated olefins in an intramolecular Diels-Alder cycloaddition yielding interesting polycyclic structures
Aging without disorder on long time scales
We study the Metropolis dynamics of a simple spin system without disorder,
which exhibits glassy dynamics at low temperatures. We use an implementation of
the algorithm of Bortz, Kalos and Lebowitz \cite{bortz}. This method turns out
to be very efficient for the study of glassy systems, which get trapped in
local minima on many different time scales. We find strong evidence of aging
effects at low temperatures. We relate these effects to the distribution
function of the trapping times of single configurations.Comment: 8 pages Revtex, 7 figures uuencoded (Revised version: the figures are
now present
Low-temperature properties of some disordered systems from the statistical properties of nearly degenerate two-level excitations
The thermal fluctuations that exist at very low temperature in disordered
systems are often attributed to the existence of some two-level excitations. In
this paper, we revisit this question via the explicit studies of the following
1D models (i) a particle in 1D random potentials (ii) the random field Ising
chain with continuous disorder distribution. In both cases, we define precisely
the `two-level' excitations and their statistical properties, and we show that
their contributions to various observables are in full agreement at low
temperature with the the rigorous results obtained independently. The
statistical properties of these two-level excitations moreover yield simple
identities at order in temperature for some generating functions of thermal
cumulants. For the random-field Ising chain, in the regime where the Imry-Ma
length is large, we obtain that the specific heat is dominated by small
non-universal excitations, that depend on the details of the disorder
distribution, whereas the magnetic susceptibility and the Edwards-Anderson
order parameter are dominated by universal large excitations, whose statistical
properties only depend on the variance of the initial disorder via the Imry-Ma
length.Comment: 19 pages, 4 figure
Replica Symmetry Breaking in Attractor Neural Network Models
The phenomenon of replica symmetry breaking is investigated for the retrieval
phases of Hopfield-type network models. The basic calculation is done for the
generalized version of the standard model introduced by Horner [1] and by
Perez-Vicente and Amit [2] which can exhibit low mean levels of neural
activity. For a mean activity the Hopfield model is recovered. In
this case, surprisingly enough, we cannot confirm the well known one step
replica symmetry breaking (1RSB) result for the storage capacity which was
presented by Crisanti, Amit and Gutfreund [3] (\alpha_c^{\hbox{\mf
1RSB}}\simeq 0.144). Rather, we find that 1RSB- and 2RSB-Ans\"atze yield only
slightly increased capacities as compared to the replica symmetric value
(\alpha_c^{\hbox{\mf 1RSB}}\simeq 0.138\,186 and \alpha_c^{\hbox{\mf
2RSB}}\simeq 0.138\,187 compared to \alpha_c^{\hbox{\mf RS}}\simeq
0.137\,905), significantly smaller also than the value \alpha_c^{\hbox{\mf
sim}} = 0.145\pm 0.009 reported from simulation studies. These values still
lie within the recently discovered reentrant phase [4]. We conjecture that in
the infinite Parisi-scheme the reentrant behaviour disappears as is the case in
the SK-spin-glass model (Parisi--Toulouse-hypothesis). The same qualitative
results are obtained in the low activity range.Comment: Latex file, 20 pages, 8 Figures available from the authors upon
request, HD-TVP-94-
Consumer Manipulation via Online Behavioral Advertising
Online behavioral advertising (OBA) has a significant role in the digital
economy. It allows advertisers to target consumers categorized according to
their algorithmically inferred interests based on their behavioral data. As
Alphabet and Meta gatekeep the Internet with their digital platforms and
channel most of the consumer attention online, they are best placed to execute
OBA and earn profits far exceeding fair estimations. There are increasing
concerns that gatekeepers achieve such profitability at the expense of
consumers, advertisers, and publishers who are dependent on their services to
access the Internet. In particular, some claim that OBA systematically exploits
consumers' decision-making vulnerabilities, creating internet infrastructure
and relevant markets that optimize for consumer manipulation.
Intuitively, consumer manipulation via OBA comes in tension with the ideal of
consumer autonomy in liberal democracies. Nevertheless, academia has largely
overlooked this phenomenon and instead has primarily focused on privacy and
discrimination concerns of OBA. This article redirects academic discourse and
regulatory focus on consumer manipulation via OBA. In doing so, first, this
article elaborates on how OBA works. Second, it constructs an analytic
framework for understanding manipulation. Third, it applies the theory of
manipulation to OBA. As a result, this article illustrates the extent to which
OBA leads to consumer manipulation. Crucially, this article is purely analytic
and avoids normative evaluation of consumer manipulation via OBA. Evaluating
consumer manipulation harms of OBA is an equally important but separate task
and is pursued in another publication
Digitale Spill og Språkferdigheter i Engelsk Språklæring
Title: Video Games and Language Skills in English Language Learning.
The purpose of this systematic literature review is to review studies that research
video games and English language acquisition when English is the second language or foreign
language. By studying their results, I wish to uncover what effects video games have on the
language skills and the English language learning with our students.
The methodological approach of this research closely follows the guidelines for a
systematic literature review presented by Xiao and Watson (2019). The search was done
through ORIA and ERIC and the inclusion criteria were limited to English as L2 and the
students in the study had to be non-native English speakers. The chosen articles were limited
to peer-reviewed articles published in the year 2010 and forward, as well as studies
specifically on the primary school, meaning children aged 6 – 13. This encompasses the
primary school grade system in Norway and includes some countries where 8th grade is a part
of the primary school.
The results of the reviewed studies show a correlation of increased academic
performance in the experimental groups who were exposed to video games. All studies
applied a pre-test-post-test process as to increase reliability and secure validity. The students
in the experimental groups showed great interest in the subject of learning the English
language through video games as well as a motivation for continued learning. The video
games had a positive effect overall on their language skills as evident by the results of the
studies and the student’s own input.
Research shows a mainly positive relationship between using video games as a
tool for English language learning and development of student’s language skills. By including
the students’ pastime activities, which in this case was video games, the students showed a
more eager approach and a willingness to use the English language unsolicited. This could
potentially point in the direction of using video games as medium to further help learning and
teaching in the English language. However, not all studies show a positive outcome, as
students who have no previous interest in video games scored the same or lower on tests done
in some of these studies. The necessity for more research in the field of video games and
English language learning is clear. There is far too little research on video games in
relationship with English language learning and language skills, especially since video games
have become a major part of many students lives
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