996 research outputs found

    MegDet: A Large Mini-Batch Object Detector

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    The improvements in recent CNN-based object detection works, from R-CNN [11], Fast/Faster R-CNN [10, 31] to recent Mask R-CNN [14] and RetinaNet [24], mainly come from new network, new framework, or novel loss design. But mini-batch size, a key factor in the training, has not been well studied. In this paper, we propose a Large MiniBatch Object Detector (MegDet) to enable the training with much larger mini-batch size than before (e.g. from 16 to 256), so that we can effectively utilize multiple GPUs (up to 128 in our experiments) to significantly shorten the training time. Technically, we suggest a learning rate policy and Cross-GPU Batch Normalization, which together allow us to successfully train a large mini-batch detector in much less time (e.g., from 33 hours to 4 hours), and achieve even better accuracy. The MegDet is the backbone of our submission (mmAP 52.5%) to COCO 2017 Challenge, where we won the 1st place of Detection task

    Boosting Jailbreak Attack with Momentum

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    Large Language Models (LLMs) have achieved remarkable success across diverse tasks, yet they remain vulnerable to adversarial attacks, notably the well-documented \textit{jailbreak} attack. Recently, the Greedy Coordinate Gradient (GCG) attack has demonstrated efficacy in exploiting this vulnerability by optimizing adversarial prompts through a combination of gradient heuristics and greedy search. However, the efficiency of this attack has become a bottleneck in the attacking process. To mitigate this limitation, in this paper we rethink the generation of adversarial prompts through an optimization lens, aiming to stabilize the optimization process and harness more heuristic insights from previous iterations. Specifically, we introduce the \textbf{M}omentum \textbf{A}ccelerated G\textbf{C}G (\textbf{MAC}) attack, which incorporates a momentum term into the gradient heuristic. Experimental results showcase the notable enhancement achieved by MAP in gradient-based attacks on aligned language models. Our code is available at https://github.com/weizeming/momentum-attack-llm.Comment: ICLR 2024 Workshop on Reliable and Responsible Foundation Model

    Automata Extraction from Transformers

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    In modern machine (ML) learning systems, Transformer-based architectures have achieved milestone success across a broad spectrum of tasks, yet understanding their operational mechanisms remains an open problem. To improve the transparency of ML systems, automata extraction methods, which interpret stateful ML models as automata typically through formal languages, have proven effective for explaining the mechanism of recurrent neural networks (RNNs). However, few works have been applied to this paradigm to Transformer models. In particular, understanding their processing of formal languages and identifying their limitations in this area remains unexplored. In this paper, we propose an automata extraction algorithm specifically designed for Transformer models. Treating the Transformer model as a black-box system, we track the model through the transformation process of their internal latent representations during their operations, and then use classical pedagogical approaches like L* algorithm to interpret them as deterministic finite-state automata (DFA). Overall, our study reveals how the Transformer model comprehends the structure of formal languages, which not only enhances the interpretability of the Transformer-based ML systems but also marks a crucial step toward a deeper understanding of how ML systems process formal languages. Code and data are available at https://github.com/Zhang-Yihao/Transfomer2DFA

    GPU-Accelerated Optimization-Based Collision Avoidance

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    This paper proposes a GPU-accelerated optimization framework for collision avoidance problems where the controlled objects and the obstacles can be modeled as the finite union of convex polyhedra. A novel collision avoidance constraint is proposed based on scale-based collision detection and the strong duality of convex optimization. Under this constraint, the high-dimensional non-convex optimization problems of collision avoidance can be decomposed into several low-dimensional quadratic programmings (QPs) following the paradigm of alternating direction method of multipliers (ADMM). Furthermore, these low-dimensional QPs can be solved parallel with GPUs, significantly reducing computational time. High-fidelity simulations are conducted to validate the proposed method's effectiveness and practicality

    Multi3DRefer: Grounding Text Description to Multiple 3D Objects

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    We introduce the task of localizing a flexible number of objects in real-world 3D scenes using natural language descriptions. Existing 3D visual grounding tasks focus on localizing a unique object given a text description. However, such a strict setting is unnatural as localizing potentially multiple objects is a common need in real-world scenarios and robotic tasks (e.g., visual navigation and object rearrangement). To address this setting we propose Multi3DRefer, generalizing the ScanRefer dataset and task. Our dataset contains 61926 descriptions of 11609 objects, where zero, single or multiple target objects are referenced by each description. We also introduce a new evaluation metric and benchmark methods from prior work to enable further investigation of multi-modal 3D scene understanding. Furthermore, we develop a better baseline leveraging 2D features from CLIP by rendering object proposals online with contrastive learning, which outperforms the state of the art on the ScanRefer benchmark.Comment: ICCV 202

    MatrixVT: Efficient Multi-Camera to BEV Transformation for 3D Perception

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    This paper proposes an efficient multi-camera to Bird's-Eye-View (BEV) view transformation method for 3D perception, dubbed MatrixVT. Existing view transformers either suffer from poor transformation efficiency or rely on device-specific operators, hindering the broad application of BEV models. In contrast, our method generates BEV features efficiently with only convolutions and matrix multiplications (MatMul). Specifically, we propose describing the BEV feature as the MatMul of image feature and a sparse Feature Transporting Matrix (FTM). A Prime Extraction module is then introduced to compress the dimension of image features and reduce FTM's sparsity. Moreover, we propose the Ring \& Ray Decomposition to replace the FTM with two matrices and reformulate our pipeline to reduce calculation further. Compared to existing methods, MatrixVT enjoys a faster speed and less memory footprint while remaining deploy-friendly. Extensive experiments on the nuScenes benchmark demonstrate that our method is highly efficient but obtains results on par with the SOTA method in object detection and map segmentation task
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