956 research outputs found

    ViBe: A universal background subtraction algorithm for video sequences

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    This paper presents a technique for motion detection that incorporates several innovative mechanisms. For example, our proposed technique stores, for each pixel, a set of values taken in the past at the same location or in the neighborhood. It then compares this set to the current pixel value in order to determine whether that pixel belongs to the background, and adapts the model by choosing randomly which values to substitute from the background model. This approach differs from those based on the classical belief that the oldest values should be replaced first. Finally, when the pixel is found to be part of the background, its value is propagated into the background model of a neighboring pixel. We describe our method in full details (including pseudocode and the parameter values used) and compare it to other background subtraction techniques. Efficiency figures show that our method outperforms recent and proven state-of-the-art methods in terms of both computation speed and detection rate. We also analyze the performance of a downscaled version of our algorithm to the absolute minimum of one comparison and one byte of memory per pixel. It appears that even such a simplified version of our algorithm performs better than mainstream techniques. There is a dedicated web page for ViBe at http://www.telecom.ulg.ac.be/research/vibe

    Semantic Background Subtraction

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    peer reviewedWe introduce the notion of semantic background subtraction, a novel framework for motion detection in video sequences. The key innovation consists to leverage object-level semantics to address the variety of challenging scenarios for background subtraction. Our framework combines the information of a semantic segmentation algorithm, expressed by a probability for each pixel, with the output of any background subtraction algorithm to reduce false positive detections produced by illumination changes, dynamic backgrounds, strong shadows, and ghosts. In addition, it maintains a fully semantic background model to improve the detection of camouflaged foreground objects. Experiments led on the CDNet dataset show that we managed to improve, significantly, almost all background subtraction algorithms of the CDNet leaderboard, and reduce the mean overall error rate of all the 34 algorithms (resp. of the best 5 algorithms) by roughly 50% (resp. 20%). Note that a C++ implementation of the framework is available at http://www.telecom.ulg.ac.be/semantic

    A New Three Object Triangulation Algorithm for Mobile Robot Positioning

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    Positioning is a fundamental issue in mobile robot applications. It can be achieved in many ways. Among them, triangulation based on angles measured with the help of beacons is a proven technique. Most of the many triangulation algorithms proposed so far have major limitations. For example, some of them need a particular beacon ordering, have blind spots, or only work within the triangle defined by the three beacons. More reliable methods exist; however, they have an increasing complexity or they require to handle certain spatial arrangements separately. In this paper, we present a simple and new three object triangulation algorithm, named ToTal, that natively works in the whole plane, and for any beacon ordering. We also provide a comprehensive comparison between many algorithms, and show that our algorithm is faster and simpler than comparable algorithms. In addition to its inherent efficiency, our algorithm provides a very useful and unique reliability measure, assessable anywhere in the plane, which can be used to identify pathological cases, or as a validation gate in Kalman filters.Peer reviewe

    Morphological erosions and openings: fast algorithms based on anchors

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    Several efficient algorithms for computing erosions and openings have been proposed recently. They improve on VAN HERK's algorithm in terms of number of comparisons for large structuring elements. In this paper we introduce a theoretical framework of anchors that aims at a better understanding of the process involved in the computation of erosions and openings. It is shown that the knowledge of opening anchors of a signal f is sufficient to perform both the erosion and the opening of f. Then we propose an algorithm for one-dimensional erosions and openings which exploits opening anchors. This algorithm improves on the fastest algorithms available in literature by approximately 30% in terms of computation speed, for a range of structuring element sizes and image content

    LaBGen: A method based on motion detection for generating the background of a scene

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    Given a video sequence acquired with a fixed camera, the generation of the stationary background of the scene is a challenging problem which aims at computing a reference image for a motionless background. For that purpose, we developed our method named LaBGen, which emerged as the best one during the Scene Background Modeling and Initialization (SBMI) workshop organized in 2015, and the IEEE Scene Background Modeling Contest (SBMC) organized in 2016. LaBGen combines a pixel-wise temporal median filter and a patch selection mechanism based on motion detection. To detect motion, a background subtraction algorithm decides, for each frame, which pixels belong to the background. In this paper, we describe the LaBGen method extensively, evaluate it on the SBI 2016 dataset and compare its performance with other background generation methods. We also study its computational complexity, the performance sensitivity with respect to its parameters, and the stability of the predicted background image over time with respect to the chosen background subtraction algorithm. We provide an open source C++ implementation at http://www.telecom.ulg.ac.be/labgen
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